Focus on: Super Mario Galaxy
Super Mario Galaxy is the game many Wii owner were looking forward to. Mario games are thought to be the end all and be all of platform games. So does Super Mario Galaxy live up to its legacy? In short, yes. Critics have given it ridiculously high ratings. Game Rankings give it a composite score of 97.2%, the second highest score ever. Metacritic gives Super Mario Galaxy a 97, making it their 11th best game of all time. So the ratings are good. AAA.
Gameplay is both fun and challenging. Princess Peach is stolen by bowser (again) with a huge array of airships and a UFA and taken into space. Mario has to make his way from planetoid to planetoid using stats to power his observatory to go farther into space. The graphics are great, rendering little mini-planets floating through space with beauty and artistic vision (although some anti-aliasing would be nice at times). Though out the game you play with bizarre concepts of gravity and weird views as you explore oddly shaped objects in space. All the core elements of Mario gameplay are present, but the added controls to take advantage of the Wiimote are great, and well integrated.
You can use the pointing function to point at the screen and gather starbits, useful for a variety of things including getting free lives. Your main method of attack, spinning (Mario’s hopping-on-things-head’s days are over apparently) is activated by shaking the Wiimote lightly. For non-Wii players, pointing while playing is totally new, yet fun. The controls are creative, making you feel like you are experiencing something new, while still keeping a shallow learning curve.
Super Mario Galaxy manages to be quite difficult, but not frustrating. Similar to games like Super Mario 3, or Yoshi’s World most young gamers probably won’t even realize that the game can be beat. But also like those classics, for some reason, this won’t bother them. For those of us playing to win, a heavy challenge lies ahead, in classic Mario format. So stock up on some lives and get ready for a challenge.
The game offers an interesting cooperative mode. Where one player controls Mario while another can collect and fire starbits. This, in my opinion is great for siblings of different ages. The older sibling can control Mario, and the younger who would normally just be watching, can contribute to the game. My younger sisters (14 and 8 years old) greatly enjoyed this cooperation as they played through the game.
All in all, I give Super Mario Galaxy a 10 out of 10. Great gameplay, beautiful graphics and classic Mario fun make this game the must buy game for the Wii. I’m looking forward to developers seeing what Super Mario Galaxy did right, because it really is the proof that the Wii is well suited for AAA games.
This is a relatively unknown title. An action game set in a cute fantasy world, in fact, the country of Fantasia. Your fairy friend is kidnapped and you have to head off on a series of quest to retrieve her, and solve the dark mysteries of the world, silencing the singing in the forests. The came is fun and comical. DoReMi has a loyal following of supporters, but unfortunately for them, no sequel was ever released, nor was much attention ever given to the game. Maybe this Virtual Console release will bring some attention to the title. For the most part though, I doubt that many people are going to shell out $9 for a SNES game they’ve never head of. I would completely recommend the games for anyone who enjoys fun adventures, but I would also recommend Nintendo lower its VC prices.
game consists of falling Puyo’s which you have deal with in various ways, usually by rotating sets of four. There is a wide set of rules and options open to you, which expands as the game goes. The game plays like a puzzle, with quick thinking being a plus. Like most modern games of this sort, you can build chains for increased scores. At the time of the release, Puyo Puyo had gameplay that was fairly unique. Nowadays we have a lot of games of this sort running around, so I don’t know what the demand will be. Again, I bet this would do better with lower costs. It costs almost nothing for Nintendo to distribute this. Hopefully in the future we’ll see lower VC prices.
planets, each representing a game level. Gameplay consists of moving your ship around with the Nunchuk and aiming with the Wiimote to shoot a variety of geometric enemies. Losers can use the classic controller, so that no pointing is necessary, but it is my official opinion that this method is lame.
Brawl and Super Mario Galaxy. Now if only the third party developers can get their act together and make some good games.
most developers are using the Wiimote capabilities for the same things they would use a mouse for. Or they only really use them in small and lame mini-games. We need more games that include the Wiimote into core game play, in unique and innovative ways that work.
on a per-player basis is a wonderful innovation that has a lot of potential. Unfortunately, the sound out of those speakers kinda sucks. Expect that to get better, this generation. Next generation expect much more support for real 7.1 or more digital surround sound. I also expect that one Wiimote attachment is going to be a headset, possibly with a microphone. Nintendo might opt out of the microphone to keep thing kid safe, but the headphones — to give individual people specific sound cues in high quality sound — could have tons of multiplayer uses full of fun.
Wii Sports is topping the chart, but that is only because it is bundled with the Wii. Next up is Wii Play. I think that is because it comes bundles with a Wiimote. After that, Mario and Sonic Olympic Games, Super Mario Galaxy, Guitar Hero III: Legends of Rock, and Super Smash Bros. Brawl (not out in the US). No surprises there.
Most households nowadays have multiple screens anyway, so this would be useful to a large number of families. In addition, I predict that Bluetooth televisions become more popular, and that the new Nintendo console will have the option to communicate to these multiple sets through Bluetooth.